You are convinced that Unity-based VR training will be huge? This session for both corporates and content creators will answer the following burning questions: How to create 50 VR training modules at reasonable cost with Unity without needing to code? How to use developer time efficiently and write reusable code in order customize the training experience? How to deploy all existing VR training modules within the organization to increase user adoption? How to address the transition from desktop based VR to standalone VR in this context? We will answer these questions with examples from Volkswagen Group and other enterprise customers.