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Saturday, November 2 • 2:00pm - 3:30pm
Vancouver Zone - An impact-driven showcase of academic XR Projects.

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See what the forefront of applied research in XR has to offer! Students and PhD candidates from the premier academic institutions in Vancouver are doing to transform the XR landscape.
The event will feature projects that actively solve real-life problems and use XR to change how we interact with the world. 
Moderated by Yangos Hadjiyannis and Marco Cermusoni of Kreis Immersive Spaces

Schedule of Presentations:
Dano Joseph
A module based virtual reality chef training simulation focused on cooking techniques.

Basel Alnashashibi, Dan Nhi Ha, David J. Sigrist, Zehra Khan
Working together with the University of British Columbia KAMBE Project team GeoLens is creating a virtual reality experience of the Late Bronze Age in Cyprus. The prototype will allow academics to experience and interact with a model of the Kalavasos area as our current knowledge projects it. GeoLens will also produce a pipeline, which will allow future discoveries to easily be added to the experience, and will give archaeologists a new way of exploring their theories.

Pat Owens
Preceptor is a multi-user educational platform driven by instructors. Designed to supplement in-person classes, Preceptor gives teachers the tools and flexibility to teach an immersive lesson using their own style and knowledge.

Interactive Orchestra
The Interactive Orchestra project is a virtual reality experience that aims to provide a podium for music students who wish to gain experience conducting an orchestra. It creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound.

AR Overlays for real events
Grace Chang, José Alejandro, Castelán Ibarra, Li Yi, Lujia Yang, Riya Chak
Cedric Price And Joan Littlewood’s Fun Palace Carnival of Mixed Realities was an idea - a concept sketched out in 1964. Over 50 years later, CDM’s Hangar will see this low-fidelity sketch come to life with a mix of AR, VR, and MR art installations. The team at CDM has been tasked with the challenge to rapidly prototype an engaging mixed realities layer, drawing from(but not limited to) cybernetics, cognitive psychology, and art.

Body RemiXer
John Desnoyers Stewart, Katerina Stepanova, Bernhard Riecke
Body RemiXer con­nects bodies through move­ment. It is an expe­ri­en­tial pro­jec­tion based Virtual Reality instal­la­tion that explores novel forms of embod­ied inter­ac­tion between mul­ti­ple par­tic­i­pants where their bodies mix into a shared embod­ied rep­re­sen­ta­tion pro­duc­ing a play­ful inter­ac­tion that aims to sup­port the feel­ing of con­nec­tion and self-transcendence. Body RemiXer is both an artis­tic instal­la­tion and a research plat­form for inves­ti­ga­tion the notions of rela­tion of our bodies with our sense of “self”.

Museum of Other Realities
An immersive art showcase in virtual reality, the Museum of Other Realities is a space to connect, share, and experience mind-bending VR art with others.

Gary Qu, Wayland Bang, Yichen Diao, James Kwon, Adam Peregovits, Kejia (Keira) Xu
Working together with BGC Engineering on a Microsoft Partner Hololens project, where our role is to design and implement annotation techniques for their ADA platform. Engineers currently annotate in 2D either on paper or a tablet, but when discussing projects with clients who are non-engineers, the information may be difficult to get across. BGC Engineering's ADA platform brings these documents to augmented reality, where they can show 3D environments to their clients.

Saturday November 2, 2019 2:00pm - 3:30pm PDT
Fairview III-V